Gaming and Virtual Goods
7 questions
What is the ruling on video games that rely on direct competition between two parties, where each one bets a free, non-monetary virtual sum, and the winner gets the virtual betting sum while the loser gets nothing?
Can one benefit from a stolen gaming account after attempts to return it to its owner have failed?
What is the Shar'i perspective on using images of animate beings and trading virtual goods on a global gaming platform that relies on reality simulation, involves financial exchanges with real money for virtual products, and aims to develop skills and provide an experience in the business world?
What is the ruling on selling virtual coins (currencies) in video games, and what should we do with the money earned from it if selling them is impermissible?
What is the ruling on video games that include: 1. "War of Gods"? 2. Religious rituals such as Easter eggs and Christmas trees? 3. Virtual farming of animals, including pigs, and is it permissible to play with it without buying the pig?
Is the development of virtual characters in video games—by increasing their physical and psychological strength and skills through in-game exercises—considered an imitation of God's creation?
What is the ruling on using the virtual "Al-Ruqi Mastercard" issued by American banks, which some liken to prepaid "Sawa" cards, to purchase goods online? Is it permissible, or might it lead to usury?