What is the ruling on playing "Claw Crane," which relies on putting in money and attempting to pick up a toy, given the presence of Gharar (uncertainty/deception) and no guarantee of getting the toy out every time?
This game is impermissible due to gharar (excessive uncertainty), as the player pays money to attempt to grasp the toy and extract it using the claw, and may either succeed or fail.
Summarized from the full answer at Ftawy · reviewed Sep 2, 2026
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